package com.loveprogrammer.eternity.model.mission;

import com.loveprogrammer.eternity.model.Hero;
import com.loveprogrammer.eternity.model.game.HeroWrapper;
import com.loveprogrammer.eternity.model.product.Goods;

import java.util.Map;

/**
 * @version 1.0.0
 * @description: 任务奖励
 * @author: eric
 * @date: 2023-01-05 19:03
 **/
public interface IMissionReward {

    Map<Goods, Integer> getRewards(Hero hero);

    int getGoldCoin();

    int getDiamonds();

    RewardProperties getProperties();
}
